http://www.comicmaster.org.uk/
Here's what she said:
"Thanks for this website, Sarah. It was just the hook I needed. I started with rough drafts for students to create before they could get computer access; once I approved those that was their ticket to the website. I told them stories needed one to four characters, a problem, a solution, or if they wanted to write a part 2 they could have a "to be continued" ending.
I am going to use this to scaffold my writing expectations, I have 5-8 grade so some need more of a challenge than others in terms of detailed plots and amount of text.
Here are the pictures, I'm so excited about their engagement, a few of the more pessimistic ones were really self motivated and pretty creative."
Once again what we see is that curriculum and technology can't be separated. We wouldn't be talking about paper and pencil off on one side and curriculum on the other. The same is true for technology. There should be no separation. Curriculum is curriculum. However, technology takes us so much further than we could go in the past. The students plan, write, edit, and share their graphic novels. They can peer review each other's. They can share their writing with the world. They could even collaborate on a graphic novel. The possibilities are endless. What's important isn't the software or the website or the computer skills. What's important is the planning, the writing, the creating, the editing, the sharing, and the collaborating.
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